My Art Style Progression (2020-2024)
- Timothy Lance Chua
- Mar 25, 2024
- 2 min read

When I was in Grade 3, whenever I got bored, I doodled a bunch dress designs on my intermediate pad. These drawings ranged from fancy ball gowns to modern dresses with daring designs. You'd think that with such interest in clothes design that I'd pursue fashion. Well, I didn't. But, I kept my passion for drawing and developed it further to different fields.
When I was in Grade 10, I took a specific interest in digital art. This was partly because I wasn't usually able to buy the materials needed to make physical art. The first art piece I ever made on my laptop was this:

I was towards the end of the awkward edgy phase at that time so please don't judge me T~T. At the time, I wasn't familiar at all with the drawing app and wasn't used to the drawing tablet - thus the extremely inconsistent line depth and awkward coloring. Still, for me, it was already a sizeable achievement to make something decent on my computer. So, then I tried making a human.

Yeah, its not pretty. I had little understanding on human anatomy and had not developed a concrete art style at that point. From this point on, I completely avoided making humanoid characters and focused on drawing inanimate objects - mostly because of how embarrassed I was of this piece.
When the first semester began, we were tasked to make a bunch of digital and freehand art. This is where my experience in drawing objects and backgrounds shined.
But, inevitably, I had to draw humans once again. Thankfully, we were taught human anatomy and how to draw different dynamic poses. However, I still was not very good at it and still had not solidified my art style for humans.
Yeah... Most of them had flat-ish faces, empty eyes, and the proportions were not very consistent. Still, it was an improvement, but I wanted to improve even more.
Eventually, after drawing for two or three years, I was able to determine the strong points of my art style and managed to cobble together something that I was pretty satisfied with. I chose to stick to an outline-less art style with a more anime-look. This was the result:
It still isn't perfect, but, at the very least, I am satisfied by how much it had changed.
I hope this article gave you an insight into my growth as a digital artist. I hope that you would continue to follow me through my journey of development as both a game developer and digital artist.
Comments